Download tweakscale ksp mod

Author: m | 2025-04-23

★★★★☆ (4.9 / 1820 reviews)

the musketeer streaming

KSP1 Mod Releases [KSP = 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.8 - [KSP = 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.8 - to create separate mod or add-on archive to download and in CKAN metadata files such mod need to have hard dependency on tweakscale mod and NF mod.

level e in iready

[KSP = 1.3.0] TweakScale - Under Lisias'

Should do a trick. It will be hard to help those who don't read forum posts and warning messages on screen, no matter of font size and color. Quote Link to comment Share on other sites Author Share On 3/2/2020 at 1:09 PM, kcs123 said: Only thing that pop up on my mind is to use separate version numbers. For KSP 1.9.x and further, use higher version number for TS. That can have dependency on KSP reacall. For KSP 1.4.x up to 1.8.x use lower version numbers without dependency on KSP recall. TS code could still be same, even same compile, just need to be distributed separately with different version number. Rudolf made similar stunt with IR Next. That is to satisfy CKAN syntax and handling of various KSP and mod versions. Your idea made me have another one. Let's see if it sticks. I'm heavily biased on keeping the PACKAGE name tied to the PRODUCT, but things doesn't needs to be this way. I can have different life cycles for the Product and for the Package - I already started this stunt with the Companions, but this ones on the patch level. TL;DR: The current "Symbol" for TweakScale on CKAN has reached EoL. It will be deprecated, with a substitution being pushed on the next release. That substitution will be targeted to the KSP version in use: TweakScale Support for KSP 1.4.x And now it's easier to deliver for KSP 1.3 and 1.2 too!! TweakScale Support for KSP 1.5.x TweakScale Support for KSP 1.6.x TweakScale Support for KSP 1.7.x TweakScale Support for KSP 1.8.x TweakScale Support for KSP 1.9.x Technically, only 1.9.x and "Everthing else" are really needed, but this way it's easier to the Common Kerman to cope! Each Package will have TweakScale Core (just a fancy name DescriptionNoticeIf you are using anything newer than KSP 1.3.1, you need to install KSP Recall.Don't forget to check the TweakScale Companion Program!!(Chances are that you will need to download it too)TweakScale lets you change the size of a part. Not just that, but it will figure out how much fuel is in the resized part. And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller.This plugin was initially made by Gaius Goodspeed, and I heartily recommend you also take a look at his parts.TweakScale is already used by Gaius' parts above, and ZodiusInfuser's Infernal Robotics model rework, which I also recommend to anyone who likes having fun.TweakScale uses Swamp-Ig's KSPAPIExtensions.TweakScale is made available under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike license.Forum pageSource on GitHubCurrent Version: 1.20 (2014-06-12 22:15 UTC)From Version 1.5.0.1, KSPAPIExtensions.dll should no longer reside in GameData, but in Gamedata/TweakScale/Plugins. If you have a KSPAPIExtensions.dll in your Gamedata/ folder, please delete it.Please add TweakScale to your mod!If you are a mod author and you want to bundle TweakScale with your mod, please do! A few notes:Please place your TweakScale .cfgs in your mod's folder, not in the TweakScale folder. This way users can delete TweakScale and install a new version without breaking your mod.If your mod is already on the list of supported mods, please post here or PM me, and I will remove support, giving you full control over the .cfgs.Anyways, features:Scaling ControlYou as the author of a part or addon get complete control over which parts you want to offer in which sizes. Should that fuel tank only be available in size 2.5m and 3.75m? Make it so! That RCS thruster on the other hand, could be scalable freely between half regular scale and double regular scale.Mass ControlFor heavy, solid parts, mass increases with the cube of the scale - you scale it in three dimensions, after all. For parts that are a thin layer of aluminium plates over a rigid skeleton - like fairings, crew compartments, empty fuel tanks - mass probably scales closer to

[KSP = 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.8

Need to at least diagnose properly the thing] What's dangerous is not necessarily what I'm doing (it's a bit, but I know my trade), but what I still need to do and I don't know yet. (I like living on Earth, don't wanna flee to Mars! ) Edited March 2, 2020 by Lisias Added a clarification - italics between brackets Quote Link to comment Share on other sites Share On 3/1/2020 at 4:44 PM, Lisias said: That will be a challenge, as I don't know how CKAN would behave on such a Stunt. TweakScale is 100% compatible to every KSP release since 1.4.0 (the only exception is 1.8.0 - for while, I will tackle is down too next weekend), once the glitches are workarounded. But Recall would be needed only on some KSP releases - and don't know how to tell CKAN about this. Perhaps a "suggested" dependency for 1.9.x (and in the near future, 1.8.0)? I make Recall a hard dependency of TweakScale (what's not, things are working by events), and I can shut TweakScale out of the KSP releases that don't need Recall. Only thing that pop up on my mind is to use separate version numbers. For KSP 1.9.x and further, use higher version number for TS. That can have dependency on KSP reacall. For KSP 1.4.x up to 1.8.x use lower version numbers without dependency on KSP recall. TS code could still be same, even same compile, just need to be distributed separately with different version number. Rudolf made similar stunt with IR Next. That is to satisfy CKAN syntax and handling of various KSP and mod versions. For users who do manual installs, it might be oversighted need of new dependency. For those, "simple" warning in TS code if it run on KSP 1.9.x instance. KSP1 Mod Releases [KSP = 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.8 - [KSP = 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.8 - to create separate mod or add-on archive to download and in CKAN metadata files such mod need to have hard dependency on tweakscale mod and NF mod. Please add TweakScale to your mod! If you are a mod author and you want to bundle TweakScale with your mod, please do! Real Fuels and KSP Interstellar. TweakScale

KSP - fatal error with Tweakscale : r/KerbalSpaceProgram - Reddit

Screen and the list of mods in my GameData Folder. Edited May 23, 2022 by Eli the Space Nerd Quote Link to comment Share on other sites Author Share 8 hours ago, Eli the Space Nerd said: So, recently I've been having problems with this mod when attempting to open KSP, and I don't know how to fix this issue. Down below are screenshots of the error message I received in the loading screen and the list of mods in my GameData Folder. You were bitten by a nasty KSP bug on the Assembler Resolver thingy yada yada yada . TL;DR. when something borks being loaded due a faulty dependence, everything else trying to load something (or to use a thingy called Reflection) borks relentlessly due the bug. And since TweakScale makes heavy and critical use of exactly these two things. TweakScale yells when it detects this happened (because a faulty TweakScale will ruin your whole savegame). Publish your full KSP.log (see the Spoiler at the end of the OP for instructions) on dropbox, google drive or something. By inspecting it I will be able to pinpoint who is the troublemaker on your case. Cheers. Quote Link to comment Share on other sites Share 11 hours ago, Lisias said: You were bitten by a nasty KSP bug on the Assembler Resolver thingy yada yada yada . TL;DR. when something borks being loaded due a faulty dependence, everything else trying to load something (or to use a thingy called Reflection) borks relentlessly due the bug. And since TweakScale makes heavy and critical use of exactly these two things. TweakScale yells when it detects this happened (because a faulty TweakScale will ruin your whole savegame). Publish your full KSP.log (see the Spoiler at the end of the OP for instructions) on dropbox, google drive or something. By inspecting it I will be able to pinpoint who is the troublemaker on your case. Cheers. Here's my full KSP log file: - Eli Quote Link to comment Share on other sites Author Share 2 hours ago, Eli the Space Nerd said: Hi! I think You can open an issue there, and call me here pinpointing there to be sure to get my attention. Thank you. WARNING This Add'On is being used with success by most users, but yet... please make backups - just in case. Bug reports are encouraged, feel free to to it here or in the Issue Tracker. Ideally both. And, finally, KSP-Recall WORKS FINE WITH Module Manager. Anyone telling you you need an alternative fork of MM is telling you nonsense. Edited May 21, 2024 by Lisias 0.5.0.2 is on the Wild. All your Distribution Channels are belong to us! Quote Link to comment Share on other sites Share First! Remember to use the mod S.A.V.E On 3/1/2020 at 2:13 PM, Lisias said: This release temporarily needs the installation of KSPe (from KSP API Extensions /L). Next release will have the needed functionalities embedded to avoid this hassle. Link on the Download Page from Github. WARNINGLasciate ogne speranza, voi ch'intrate [snip] Like (I ran out of likes for today) Congrats for the new release, @Lisias Edited April 28, 2020 by VoidCosmos Quote Link to comment Share on other sites Share @Lisias, you have forgot to follow your own thread And this is quite fast solution. Things to do, though is to change TS dependency on CKAN. Once it is tested and confirm to be stable, TweakScale 2.4.3.10 and later for KSP 1.9.x should have dependency on KSP Recall to work properly. CKAN staff should be notified to add both, KSP Recall and TS dependency in metadata files. Quote Link to comment Share on other sites Author Share 4 hours ago, kcs123 said: @Lisias, you have forgot to follow your own thread Closed fixed. 4 hours ago, kcs123 said: And this is quite fast solution. I got lucky, and TweakScale is blessed

[KSP = 1.3.0] TweakScale - Under Lisias Management - 2.4.8

Reasony why it happens, i dont know if it's happening to me only etc. Here is the thing; - Game stuck on loading screen; Only new mods i've installed are tweakscale and ksp recall so i tried deleting ksp recall and ta da, game loads properly, but i know ksp recall is now pretty important to tweakscale, i want to find solution. here's the log file; i will think about what did went wrong more but just wanted to let you know, maybe you'll notice something wrong there. You forgot to install KSPe (KSPAPiExtensions/L). This dependency will be embedded on the next release of KSP Recall, if you prefer to wait a bit. Be advised that TweakScale 2.4.3.11 will have KSP Recall support, so you don't need to hush into using TweakScale Beta just because of it. TweakScale Beta can change patches and interfaces, what can ruin your savegame on the long run. Huummm... Do you know what? I'm pushing TweakScale 2.4.3.11 and KSP Recal 0.0.2.1 tonight. Hold it just a little bit, buddy. -- -- -- POST EDIT -- -- -- Update de Visual Studio had bitten me. Still updating, damn it. Jesus Christ, Microsoft, I bought a Mac to get rid of this!!! -- -- -- POST POST EDIT -- -- -- -- -- -- POST POST POST EDIT -- -- -- @qromodynmc, TweakScale 2.4.3.11 is on the wild, check the announce. Please use this one. KSP Recall is being updated to get rid of the dependency in a couple hours max. Cheers! Edited March 4, 2020 by Lisias AAAARGHHH!!!! Quote Link to comment Share on other sites Author Share Announce. We are now in Pre-Release status! I have some confidence that this stunt my work fine, after all! KSP Recall 0.0.2.2 Pre-Release and TweakScale 2.3.4.11 (Release) are

After Updating to KSP 1.10 and TweakScale 2. my older

The square of the scale.Rescales Stock partsEngines, RCS thrusters, fuel tanks, boosters, reaction wheels, air intakes, control surfaces and solar panels are supported, and have their physical properties updated to sensible values when rescaled.Integration with Modular Fuel Tanks, Real Fuels and KSP InterstellarTweakScale correctly changes fuel volumes on tanks using Modular Fuel Tanks and Real Fuels. It correctly adjusts power output, waste heat, microwave transmission and other stuff for KSP Interstellar parts. Thus far, the following are supported:Solar SailsMicrowave ReceiversAtmospheric ScoopsAtmospheric IntakesHeat RadiatorsAlcubierre DrivesEngines (Except the Vista Engine)Antimatter Storage TanksGeneratorsFusion ReactorsFission reactors, antimatter reactors and antimatter-initiated reactors are not yet supported. (Awaiting better formulae for those and the Vista engine)How to UseFirst add a part that's the wrong size:Right click:See how it says 3.75m? Well, the command capsule is 2.5m, so let's change it. You do this by pressing the > buttons or dragging the slider.See how well it fits?ExamplesFor a part that should be available in 62.5cm, 1.25m, 2.5m, 3.75m and 5m configurations, and by default is 1.25m, use the following definition:Code:MODULE{ name = TweakScale defaultScale = 1.25 type = stack}If the part should instead be freely rescalable, use this:Code:MODULE{ name = TweakScale type = free}And for a part that should be available in 25%, 50%, 100% and 200% scales, use:Code:MODULE{ name = TweakScale type = surface}But I said you had full control of scales, didn't I? If you want your parts to be available only in 2.5m and 3.75m versions, use this definition:Code:MODULE{ name = TweakScale type = stack scaleFactors = 2.5, 3.75 scaleNames = 2.5m, 3.75m}If your mod has a collection of parts that will all be available in the same set of sizes, you might want to make your own scale type:Code:SCALETYPE{ name = MyMod freeScale = false massFactors = 0.0, 0.0, 1.0 scaleFactors = 0.5, 1.0, 2.0 scalenames = Small, Medium, Large defaultScale = 1.0}After defining this once, you can then start using it for your parts:Code:MODULE{ name = TweakScale type = MyMod}As you can see the scale type uses the same names as the module definition, and they can even inherit from other scale. KSP1 Mod Releases [KSP = 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.8 - [KSP = 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.8 - to create separate mod or add-on archive to download and in CKAN metadata files such mod need to have hard dependency on tweakscale mod and NF mod. Please add TweakScale to your mod! If you are a mod author and you want to bundle TweakScale with your mod, please do! Real Fuels and KSP Interstellar. TweakScale

TweakScale - Kerbal Space Program Mod - Download

@Ven for Ven's Stock Revamp, for the models and textures for the top and bottom of the capsule (and an incredible art style to boot); @MOARdV, @Mihara & @JonnyOThan for RasterPropMonitor (Adopted) for the IVA props @EmbersArc & @damonvv for Kerbal Reusability Expansion (which inspired the idea of a modern crew capsule mod for KSP) @Tonka Crash for major suggestions (long/short & Mono/LFO engine versions), balancing, and especially reminding me of some long forgotten, unfinished work I had done on the mod. This "continuation" wouldnt have happened without them. And a HUGE shoutout to @JadeOfMaar for basically writing the B9 patch for me. Installation Just download the mod file (.zip) and unzip it into your GameData folder. Note that the mod's files are within the ArcAerospace folder. (However you manage it, just make sure the /ArcAerospace folder is directly a subfolder (like where the /Squad folder is), just inside your /GameData folder. Make sure you have B9 PartSwitch and RasterPropMonitor (Adopted) (for KSP 1.8.+) installed, available seperately. Tested in both KSP 1.9.1 and 1.8.1 (*Should* be backward compatable all the way back to 1.4.0, with appropriate KSP versions of B9 PS & RasterPropMonitor (KSP 1.7.3 and prior) Downloads SpaceDock Github Known Issues-Capsule nose does not fit 1.25m parts well, leaving overhang and gap-Capsule mesh/collider bleeds thru the engine pods if placement is not fine-tuned manually in editor- Currently the IVA lighting is subpar. I hope to add some actual light fixture meshes, with emissives and switchable lighting- Mono Engine Pod is shown in Editor Part Info, yet LFO is selected by default. - RCS atmo curve is optimized for vaccuum, needs to set for sea level - RealPlume support patch is untested. - Current engage/disengage plumes are, at the very least, over-sized - Mass/Cost differences between the scaled engine pod variants, may cause issues with TweakScale License CC-BY 4.0 International Don't forget to credit Ven if you reuse the textures or models! The top and bottom of the Wyvern capsule are taken directly from Ven's Mk1-2 remodel. Original Release Thread: [1.3] Wyvern, an advanced 5-kerbal crew capsule (Original version downloadable

Comments

User8704

Should do a trick. It will be hard to help those who don't read forum posts and warning messages on screen, no matter of font size and color. Quote Link to comment Share on other sites Author Share On 3/2/2020 at 1:09 PM, kcs123 said: Only thing that pop up on my mind is to use separate version numbers. For KSP 1.9.x and further, use higher version number for TS. That can have dependency on KSP reacall. For KSP 1.4.x up to 1.8.x use lower version numbers without dependency on KSP recall. TS code could still be same, even same compile, just need to be distributed separately with different version number. Rudolf made similar stunt with IR Next. That is to satisfy CKAN syntax and handling of various KSP and mod versions. Your idea made me have another one. Let's see if it sticks. I'm heavily biased on keeping the PACKAGE name tied to the PRODUCT, but things doesn't needs to be this way. I can have different life cycles for the Product and for the Package - I already started this stunt with the Companions, but this ones on the patch level. TL;DR: The current "Symbol" for TweakScale on CKAN has reached EoL. It will be deprecated, with a substitution being pushed on the next release. That substitution will be targeted to the KSP version in use: TweakScale Support for KSP 1.4.x And now it's easier to deliver for KSP 1.3 and 1.2 too!! TweakScale Support for KSP 1.5.x TweakScale Support for KSP 1.6.x TweakScale Support for KSP 1.7.x TweakScale Support for KSP 1.8.x TweakScale Support for KSP 1.9.x Technically, only 1.9.x and "Everthing else" are really needed, but this way it's easier to the Common Kerman to cope! Each Package will have TweakScale Core (just a fancy name

2025-04-02
User5438

DescriptionNoticeIf you are using anything newer than KSP 1.3.1, you need to install KSP Recall.Don't forget to check the TweakScale Companion Program!!(Chances are that you will need to download it too)TweakScale lets you change the size of a part. Not just that, but it will figure out how much fuel is in the resized part. And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller.This plugin was initially made by Gaius Goodspeed, and I heartily recommend you also take a look at his parts.TweakScale is already used by Gaius' parts above, and ZodiusInfuser's Infernal Robotics model rework, which I also recommend to anyone who likes having fun.TweakScale uses Swamp-Ig's KSPAPIExtensions.TweakScale is made available under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike license.Forum pageSource on GitHubCurrent Version: 1.20 (2014-06-12 22:15 UTC)From Version 1.5.0.1, KSPAPIExtensions.dll should no longer reside in GameData, but in Gamedata/TweakScale/Plugins. If you have a KSPAPIExtensions.dll in your Gamedata/ folder, please delete it.Please add TweakScale to your mod!If you are a mod author and you want to bundle TweakScale with your mod, please do! A few notes:Please place your TweakScale .cfgs in your mod's folder, not in the TweakScale folder. This way users can delete TweakScale and install a new version without breaking your mod.If your mod is already on the list of supported mods, please post here or PM me, and I will remove support, giving you full control over the .cfgs.Anyways, features:Scaling ControlYou as the author of a part or addon get complete control over which parts you want to offer in which sizes. Should that fuel tank only be available in size 2.5m and 3.75m? Make it so! That RCS thruster on the other hand, could be scalable freely between half regular scale and double regular scale.Mass ControlFor heavy, solid parts, mass increases with the cube of the scale - you scale it in three dimensions, after all. For parts that are a thin layer of aluminium plates over a rigid skeleton - like fairings, crew compartments, empty fuel tanks - mass probably scales closer to

2025-04-08
User3263

Need to at least diagnose properly the thing] What's dangerous is not necessarily what I'm doing (it's a bit, but I know my trade), but what I still need to do and I don't know yet. (I like living on Earth, don't wanna flee to Mars! ) Edited March 2, 2020 by Lisias Added a clarification - italics between brackets Quote Link to comment Share on other sites Share On 3/1/2020 at 4:44 PM, Lisias said: That will be a challenge, as I don't know how CKAN would behave on such a Stunt. TweakScale is 100% compatible to every KSP release since 1.4.0 (the only exception is 1.8.0 - for while, I will tackle is down too next weekend), once the glitches are workarounded. But Recall would be needed only on some KSP releases - and don't know how to tell CKAN about this. Perhaps a "suggested" dependency for 1.9.x (and in the near future, 1.8.0)? I make Recall a hard dependency of TweakScale (what's not, things are working by events), and I can shut TweakScale out of the KSP releases that don't need Recall. Only thing that pop up on my mind is to use separate version numbers. For KSP 1.9.x and further, use higher version number for TS. That can have dependency on KSP reacall. For KSP 1.4.x up to 1.8.x use lower version numbers without dependency on KSP recall. TS code could still be same, even same compile, just need to be distributed separately with different version number. Rudolf made similar stunt with IR Next. That is to satisfy CKAN syntax and handling of various KSP and mod versions. For users who do manual installs, it might be oversighted need of new dependency. For those, "simple" warning in TS code if it run on KSP 1.9.x instance

2025-04-13
User4703

Screen and the list of mods in my GameData Folder. Edited May 23, 2022 by Eli the Space Nerd Quote Link to comment Share on other sites Author Share 8 hours ago, Eli the Space Nerd said: So, recently I've been having problems with this mod when attempting to open KSP, and I don't know how to fix this issue. Down below are screenshots of the error message I received in the loading screen and the list of mods in my GameData Folder. You were bitten by a nasty KSP bug on the Assembler Resolver thingy yada yada yada . TL;DR. when something borks being loaded due a faulty dependence, everything else trying to load something (or to use a thingy called Reflection) borks relentlessly due the bug. And since TweakScale makes heavy and critical use of exactly these two things. TweakScale yells when it detects this happened (because a faulty TweakScale will ruin your whole savegame). Publish your full KSP.log (see the Spoiler at the end of the OP for instructions) on dropbox, google drive or something. By inspecting it I will be able to pinpoint who is the troublemaker on your case. Cheers. Quote Link to comment Share on other sites Share 11 hours ago, Lisias said: You were bitten by a nasty KSP bug on the Assembler Resolver thingy yada yada yada . TL;DR. when something borks being loaded due a faulty dependence, everything else trying to load something (or to use a thingy called Reflection) borks relentlessly due the bug. And since TweakScale makes heavy and critical use of exactly these two things. TweakScale yells when it detects this happened (because a faulty TweakScale will ruin your whole savegame). Publish your full KSP.log (see the Spoiler at the end of the OP for instructions) on dropbox, google drive or something. By inspecting it I will be able to pinpoint who is the troublemaker on your case. Cheers. Here's my full KSP log file: - Eli Quote Link to comment Share on other sites Author Share 2 hours ago, Eli the Space Nerd said: Hi! I think

2025-04-11
User4946

You can open an issue there, and call me here pinpointing there to be sure to get my attention. Thank you. WARNING This Add'On is being used with success by most users, but yet... please make backups - just in case. Bug reports are encouraged, feel free to to it here or in the Issue Tracker. Ideally both. And, finally, KSP-Recall WORKS FINE WITH Module Manager. Anyone telling you you need an alternative fork of MM is telling you nonsense. Edited May 21, 2024 by Lisias 0.5.0.2 is on the Wild. All your Distribution Channels are belong to us! Quote Link to comment Share on other sites Share First! Remember to use the mod S.A.V.E On 3/1/2020 at 2:13 PM, Lisias said: This release temporarily needs the installation of KSPe (from KSP API Extensions /L). Next release will have the needed functionalities embedded to avoid this hassle. Link on the Download Page from Github. WARNINGLasciate ogne speranza, voi ch'intrate [snip] Like (I ran out of likes for today) Congrats for the new release, @Lisias Edited April 28, 2020 by VoidCosmos Quote Link to comment Share on other sites Share @Lisias, you have forgot to follow your own thread And this is quite fast solution. Things to do, though is to change TS dependency on CKAN. Once it is tested and confirm to be stable, TweakScale 2.4.3.10 and later for KSP 1.9.x should have dependency on KSP Recall to work properly. CKAN staff should be notified to add both, KSP Recall and TS dependency in metadata files. Quote Link to comment Share on other sites Author Share 4 hours ago, kcs123 said: @Lisias, you have forgot to follow your own thread Closed fixed. 4 hours ago, kcs123 said: And this is quite fast solution. I got lucky, and TweakScale is blessed

2025-04-22
User1659

Reasony why it happens, i dont know if it's happening to me only etc. Here is the thing; - Game stuck on loading screen; Only new mods i've installed are tweakscale and ksp recall so i tried deleting ksp recall and ta da, game loads properly, but i know ksp recall is now pretty important to tweakscale, i want to find solution. here's the log file; i will think about what did went wrong more but just wanted to let you know, maybe you'll notice something wrong there. You forgot to install KSPe (KSPAPiExtensions/L). This dependency will be embedded on the next release of KSP Recall, if you prefer to wait a bit. Be advised that TweakScale 2.4.3.11 will have KSP Recall support, so you don't need to hush into using TweakScale Beta just because of it. TweakScale Beta can change patches and interfaces, what can ruin your savegame on the long run. Huummm... Do you know what? I'm pushing TweakScale 2.4.3.11 and KSP Recal 0.0.2.1 tonight. Hold it just a little bit, buddy. -- -- -- POST EDIT -- -- -- Update de Visual Studio had bitten me. Still updating, damn it. Jesus Christ, Microsoft, I bought a Mac to get rid of this!!! -- -- -- POST POST EDIT -- -- -- -- -- -- POST POST POST EDIT -- -- -- @qromodynmc, TweakScale 2.4.3.11 is on the wild, check the announce. Please use this one. KSP Recall is being updated to get rid of the dependency in a couple hours max. Cheers! Edited March 4, 2020 by Lisias AAAARGHHH!!!! Quote Link to comment Share on other sites Author Share Announce. We are now in Pre-Release status! I have some confidence that this stunt my work fine, after all! KSP Recall 0.0.2.2 Pre-Release and TweakScale 2.3.4.11 (Release) are

2025-03-30

Add Comment